2dcontext: Complete Failures

Completely failed files: 811; Completely failed subtests: 245; Failure level: 245/1334 (18.37%)

Test Files

  1. /2dcontext/text-styles/2d.text.font.parse.complex.html (1/1, 100.00%, 0.07% of total)
  2. /2dcontext/fill-and-stroke-styles/2d.gradient.interpolate.zerosize.strokeRect.html (1/1, 100.00%, 0.07% of total)
  3. /2dcontext/wide-gamut-canvas/canvas-createImageBitmap-e_srgb.html (11/11, 100.00%, 0.82% of total)
  4. /2dcontext/wide-gamut-canvas/canvas-draw-high-bit-depth-images.html (40/40, 100.00%, 3.00% of total)
  5. /2dcontext/wide-gamut-canvas/imagedata-no-color-settings-crash.html (2/2, 100.00%, 0.15% of total)
  6. /2dcontext/scroll/2d.scrollPathIntoView.basic.html (1/1, 100.00%, 0.07% of total)
  7. /2dcontext/wide-gamut-canvas/imageData-colorSpace.html (6/6, 100.00%, 0.45% of total)
  8. /2dcontext/path-objects/2d.path.stroke.prune.curve.html (1/1, 100.00%, 0.07% of total)
  9. /2dcontext/imagebitmap/createImageBitmap-origin.sub.html (7/7, 100.00%, 0.52% of total)
  10. /2dcontext/fill-and-stroke-styles/2d.gradient.interpolate.overlap.html (1/1, 100.00%, 0.07% of total)
  11. /2dcontext/text-styles/2d.text.font.parse.size.percentage.default.html (1/1, 100.00%, 0.07% of total)
  12. /2dcontext/pixel-manipulation/2d.imageData.create2.zero.html (1/1, 100.00%, 0.07% of total)
  13. /2dcontext/text-styles/2d.text.draw.baseline.hanging.html (1/1, 100.00%, 0.07% of total)
  14. /2dcontext/fill-and-stroke-styles/2d.pattern.image.incomplete.nosrc.html (1/1, 100.00%, 0.07% of total)
  15. /2dcontext/fill-and-stroke-styles/2d.gradient.interpolate.zerosize.strokeText.html (1/1, 100.00%, 0.07% of total)
  16. /2dcontext/scroll/2d.scrollPathIntoView.verticalLR.html (1/1, 100.00%, 0.07% of total)
  17. /2dcontext/imagebitmap/createImageBitmap-blob-invalidtype.html (1/1, 100.00%, 0.07% of total)
  18. /2dcontext/text-styles/2d.text.font.parse.system.html (1/1, 100.00%, 0.07% of total)
  19. /2dcontext/drawing-text-to-the-canvas/2d.text.measure.advances.html (1/1, 100.00%, 0.07% of total)
  20. /2dcontext/path-objects/2d.path.stroke.prune.rect.html (1/1, 100.00%, 0.07% of total)
  21. /2dcontext/fill-and-stroke-styles/2d.pattern.image.incomplete.reload.html (1/1, 100.00%, 0.07% of total)
  22. /2dcontext/wide-gamut-canvas/canvas-drawImage-e_srgb.html (1/1, 100.00%, 0.07% of total)
  23. /2dcontext/fill-and-stroke-styles/2d.gradient.interpolate.colouralpha.html (1/1, 100.00%, 0.07% of total)
  24. /2dcontext/imagebitmap/createImageBitmap-invalid-args.html (34/49, 69.39%, 2.55% of total)
  25. /2dcontext/imagebitmap/canvas-createImageBitmap-resize.html (5/5, 100.00%, 0.37% of total)
  26. /2dcontext/wide-gamut-canvas/transferFromImageBitmap.html (8/8, 100.00%, 0.60% of total)
  27. /2dcontext/text-styles/2d.text.draw.space.collapse.start.html (1/1, 100.00%, 0.07% of total)
  28. /2dcontext/drawing-images-to-the-canvas/2d.drawImage.animated.poster.html (1/1, 100.00%, 0.07% of total)
  29. /2dcontext/fill-and-stroke-styles/2d.pattern.image.incomplete.emptysrc.html (1/1, 100.00%, 0.07% of total)
  30. /2dcontext/drawing-text-to-the-canvas/2d.text.measure.fontBoundingBox.html (1/1, 100.00%, 0.07% of total)
  31. /2dcontext/wide-gamut-canvas/canvas-createPutGetImageData-colorManaged.html (10/10, 100.00%, 0.75% of total)
  32. /2dcontext/scroll/2d.scrollPathIntoView.path.html (1/1, 100.00%, 0.07% of total)
  33. /2dcontext/fill-and-stroke-styles/canvas_colorsandstyles_createlineargradient_001.htm (1/1, 100.00%, 0.07% of total)
  34. /2dcontext/path-objects/2d.path.stroke.prune.line.html (1/1, 100.00%, 0.07% of total)
  35. /2dcontext/drawing-paths-to-the-canvas/drawFocusIfNeeded_001.html (1/1, 100.00%, 0.07% of total)
  36. /2dcontext/transformations/2d.transformation.setTransform.multiple.html (1/1, 100.00%, 0.07% of total)
  37. /2dcontext/drawing-text-to-the-canvas/2d.text.measure.baselines.html (1/1, 100.00%, 0.07% of total)
  38. /2dcontext/text-styles/2d.text.draw.space.collapse.space.html (1/1, 100.00%, 0.07% of total)
  39. /2dcontext/pixel-manipulation/2d.imageData.get.zero.html (1/1, 100.00%, 0.07% of total)
  40. /2dcontext/drawing-images-to-the-canvas/drawimage_canvas.html (1/151, 0.66%, 0.07% of total)
  41. /2dcontext/drawing-paths-to-the-canvas/drawFocusIfNeeded_004.html (1/1, 100.00%, 0.07% of total)
  42. /2dcontext/text-styles/2d.text.draw.space.collapse.other.html (1/1, 100.00%, 0.07% of total)
  43. /2dcontext/path-objects/2d.path.stroke.prune.arc.html (1/1, 100.00%, 0.07% of total)
  44. /2dcontext/text-styles/2d.text.measure.width.space.html (1/1, 100.00%, 0.07% of total)
  45. /2dcontext/imagebitmap/createImageBitmap-drawImage.html (42/55, 76.36%, 3.15% of total)
  46. /2dcontext/drawing-text-to-the-canvas/2d.text.measure.actualBoundingBox.html (1/1, 100.00%, 0.07% of total)
  47. /2dcontext/wide-gamut-canvas/imageData-colorManagedBehavior.html (1/1, 100.00%, 0.07% of total)
  48. /2dcontext/compositing/2d.composite.operation.clear.html (1/1, 100.00%, 0.07% of total)
  49. /2dcontext/imagebitmap/canvas-createImageBitmap-video-resize.html (1/1, 100.00%, 0.07% of total)
  50. /2dcontext/wide-gamut-canvas/canvas-colorspace-arguments.html (6/6, 100.00%, 0.45% of total)
  51. /2dcontext/fill-and-stroke-styles/2d.pattern.image.incomplete.removedsrc.html (1/1, 100.00%, 0.07% of total)
  52. /2dcontext/drawing-paths-to-the-canvas/drawFocusIfNeeded_005.html (1/1, 100.00%, 0.07% of total)
  53. /2dcontext/fill-and-stroke-styles/2d.pattern.image.broken.html (1/1, 100.00%, 0.07% of total)
  54. /2dcontext/drawing-images-to-the-canvas/2d.drawImage.incomplete.reload.html (1/1, 100.00%, 0.07% of total)
  55. /2dcontext/fill-and-stroke-styles/2d.gradient.interpolate.zerosize.stroke.html (1/1, 100.00%, 0.07% of total)
  56. /2dcontext/drawing-text-to-the-canvas/2d.text.measure.emHeights.html (1/1, 100.00%, 0.07% of total)
  57. /2dcontext/fill-and-stroke-styles/2d.gradient.interpolate.zerosize.fillRect.html (1/1, 100.00%, 0.07% of total)
  58. /2dcontext/scroll/2d.scrollPathIntoView.verticalRL.html (1/1, 100.00%, 0.07% of total)
  59. /2dcontext/wide-gamut-canvas/canvas-colorManaged-convertToBlob-roundtrip.html (1/1, 100.00%, 0.07% of total)
  60. /2dcontext/hit-regions/hitregions-members-exist.html (3/3, 100.00%, 0.22% of total)
  61. /2dcontext/path-objects/2d.path.stroke.prune.closed.html (1/1, 100.00%, 0.07% of total)
  62. /2dcontext/conformance-requirements/2d.voidreturn.html (1/1, 100.00%, 0.07% of total)
  63. /2dcontext/hit-regions/addHitRegions-NotSupportedError-01.html (4/4, 100.00%, 0.30% of total)
  64. /2dcontext/path-objects/2d.path.rect.zero.3.html (1/1, 100.00%, 0.07% of total)
  65. /2dcontext/imagebitmap/createImageBitmap-transfer.html (4/11, 36.36%, 0.30% of total)
  66. /2dcontext/text-styles/2d.text.draw.baseline.ideographic.html (1/1, 100.00%, 0.07% of total)
  67. /2dcontext/wide-gamut-canvas/canvas-getImageData-e_srgb.html (4/4, 100.00%, 0.30% of total)
  68. /2dcontext/fill-and-stroke-styles/2d.gradient.interpolate.zerosize.fill.html (1/1, 100.00%, 0.07% of total)
  69. /2dcontext/drawing-images-to-the-canvas/2d.drawImage.zerosource.html (1/1, 100.00%, 0.07% of total)
  70. /2dcontext/path-objects/2d.path.arc.selfintersect.1.html (1/1, 100.00%, 0.07% of total)
  71. /2dcontext/text-styles/2d.text.font.parse.size.percentage.html (1/1, 100.00%, 0.07% of total)
  72. /2dcontext/wide-gamut-canvas/canvas-drawImage-offscreenCanvas.html (1/1, 100.00%, 0.07% of total)
  73. /2dcontext/fill-and-stroke-styles/2d.gradient.interpolate.zerosize.fillText.html (1/1, 100.00%, 0.07% of total)
  74. /2dcontext/text-styles/2d.text.draw.space.collapse.end.html (1/1, 100.00%, 0.07% of total)
Test Show/Hide MessagesFF64
/2dcontext/text-styles/2d.text.font.parse.complex.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.text.font.parse.complexFAIL
/2dcontext/fill-and-stroke-styles/2d.gradient.interpolate.zerosize.strokeRect.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.gradient.interpolate.zerosize.strokeRectFAIL
/2dcontext/wide-gamut-canvas/canvas-createImageBitmap-e_srgb.html (11/11, 100.00%, 0.82% of total)ERROR
createImageBitmap in e-sRGB from a sRGB HTMLVideoElement with resize.FAIL
createImageBitmap in e-sRGB from a sRGB SVG image with resize.FAIL
createImageBitmap in e-sRGB from a transparent e-sRGB HTMLCanvasElement with resize.FAIL
createImageBitmap in e-sRGB from a transparent sRGB Blob with resize.FAIL
createImageBitmap in e-sRGB from a transparent sRGB HTMLCanvasElement with resize.FAIL
createImageBitmap in e-sRGB from a transparent sRGB HTMLImageElement (BMP, ICO, PNG, WEBP) with resize.FAIL
createImageBitmap in e-sRGB from an opaque e-sRGB HTMLCanvasElement with resize.FAIL
createImageBitmap in e-sRGB from an opaque sRGB Blob with resize.FAIL
createImageBitmap in e-sRGB from an opaque sRGB HTMLCanvasElement with resize.FAIL
createImageBitmap in e-sRGB from an opaque sRGB HTMLImageElement (BMP, GIF, ICO, JPG, PNG, WEBP) with resize.FAIL
createImageBitmap in e-sRGB from color managed Blob with resize. blobPixelFormat: uint8, transparency: falseNOTRUN
/2dcontext/wide-gamut-canvas/canvas-draw-high-bit-depth-images.html (40/40, 100.00%, 3.00% of total)ERROR
Canvas color params: srgb, float16. Testing 2x2_8bit_AdobeRGB_opaque.png vs 2x2_16bit_AdobeRGB_opaque.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_AdobeRGB_opaque.png vs 2x2_16bit_interlaced_AdobeRGB_opaque.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_AdobeRGB_transparent.png vs 2x2_16bit_AdobeRGB_transparent.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_AdobeRGB_transparent.png vs 2x2_16bit_interlaced_AdobeRGB_transparent.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_DisplayP3_opaque.png vs 2x2_16bit_DisplayP3_opaque.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_DisplayP3_opaque.png vs 2x2_16bit_interlaced_DisplayP3_opaque.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_DisplayP3_transparent.png vs 2x2_16bit_DisplayP3_transparent.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_DisplayP3_transparent.png vs 2x2_16bit_interlaced_DisplayP3_transparent.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_ProPhoto_opaque.png vs 2x2_16bit_ProPhoto_opaque.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_ProPhoto_opaque.png vs 2x2_16bit_interlaced_ProPhoto_opaque.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_ProPhoto_transparent.png vs 2x2_16bit_ProPhoto_transparent.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_ProPhoto_transparent.png vs 2x2_16bit_interlaced_ProPhoto_transparent.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_Rec2020_opaque.png vs 2x2_16bit_Rec2020_opaque.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_Rec2020_opaque.png vs 2x2_16bit_interlaced_Rec2020_opaque.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_Rec2020_transparent.png vs 2x2_16bit_Rec2020_transparent.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_Rec2020_transparent.png vs 2x2_16bit_interlaced_Rec2020_transparent.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_sRGB_opaque.png vs 2x2_16bit_interlaced_sRGB_opaque.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_sRGB_opaque.png vs 2x2_16bit_sRGB_opaque.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_sRGB_transparent.png vs 2x2_16bit_interlaced_sRGB_transparent.pngTIMEOUT
Canvas color params: srgb, float16. Testing 2x2_8bit_sRGB_transparent.png vs 2x2_16bit_sRGB_transparent.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_AdobeRGB_opaque.png vs 2x2_16bit_AdobeRGB_opaque.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_AdobeRGB_opaque.png vs 2x2_16bit_interlaced_AdobeRGB_opaque.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_AdobeRGB_transparent.png vs 2x2_16bit_AdobeRGB_transparent.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_AdobeRGB_transparent.png vs 2x2_16bit_interlaced_AdobeRGB_transparent.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_DisplayP3_opaque.png vs 2x2_16bit_DisplayP3_opaque.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_DisplayP3_opaque.png vs 2x2_16bit_interlaced_DisplayP3_opaque.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_DisplayP3_transparent.png vs 2x2_16bit_DisplayP3_transparent.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_DisplayP3_transparent.png vs 2x2_16bit_interlaced_DisplayP3_transparent.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_ProPhoto_opaque.png vs 2x2_16bit_ProPhoto_opaque.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_ProPhoto_opaque.png vs 2x2_16bit_interlaced_ProPhoto_opaque.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_ProPhoto_transparent.png vs 2x2_16bit_ProPhoto_transparent.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_ProPhoto_transparent.png vs 2x2_16bit_interlaced_ProPhoto_transparent.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_Rec2020_opaque.png vs 2x2_16bit_Rec2020_opaque.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_Rec2020_opaque.png vs 2x2_16bit_interlaced_Rec2020_opaque.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_Rec2020_transparent.png vs 2x2_16bit_Rec2020_transparent.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_Rec2020_transparent.png vs 2x2_16bit_interlaced_Rec2020_transparent.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_sRGB_opaque.png vs 2x2_16bit_interlaced_sRGB_opaque.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_sRGB_opaque.png vs 2x2_16bit_sRGB_opaque.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_sRGB_transparent.png vs 2x2_16bit_interlaced_sRGB_transparent.pngTIMEOUT
Canvas color params: srgb, uint8. Testing 2x2_8bit_sRGB_transparent.png vs 2x2_16bit_sRGB_transparent.pngTIMEOUT
/2dcontext/wide-gamut-canvas/imagedata-no-color-settings-crash.html (2/2, 100.00%, 0.15% of total)OK
Putting a float-32 ImageData with no color settings on a context 2D should not crash.FAIL
Putting a uint-16 ImageData with no color settings on a context 2D should not crash.FAIL
/2dcontext/scroll/2d.scrollPathIntoView.basic.html (1/1, 100.00%, 0.07% of total)OK
scrollPathIntoView() worksFAIL
/2dcontext/wide-gamut-canvas/imageData-colorSpace.html (6/6, 100.00%, 0.45% of total)OK
Test color settings: {srgb, float32}FAIL
Test color settings: {srgb, uint16}FAIL
Test color settings: {srgb, uint8}FAIL
Test default color settings: {undefined, undefined} -> {srgb, uint8}FAIL
Test default color space: {undefined, float32} -> {srgb, float32}FAIL
Test default storage format: {srgb, undefined} -> {srgb, uint8}FAIL
/2dcontext/path-objects/2d.path.stroke.prune.curve.html (1/1, 100.00%, 0.07% of total)OK
Zero-length line segments from quadraticCurveTo and bezierCurveTo are removed before strokingFAIL
/2dcontext/imagebitmap/createImageBitmap-origin.sub.html (7/7, 100.00%, 0.52% of total)OK
cross-origin HTMLImageElementFAIL
cross-origin HTMLVideoElementFAIL
cross-origin SVGImageElementFAIL
redirected to cross-origin HTMLVideoElementFAIL
redirected to same-origin HTMLVideoElementFAIL
unclean HTMLCanvasElementFAIL
unclean ImageBitmapFAIL
/2dcontext/fill-and-stroke-styles/2d.gradient.interpolate.overlap.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.gradient.interpolate.overlapFAIL
/2dcontext/text-styles/2d.text.font.parse.size.percentage.default.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.text.font.parse.size.percentage.defaultFAIL
/2dcontext/pixel-manipulation/2d.imageData.create2.zero.html (1/1, 100.00%, 0.07% of total)OK
createImageData(sw, sh) throws INDEX_SIZE_ERR if size is zeroFAIL
/2dcontext/text-styles/2d.text.draw.baseline.hanging.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.text.draw.baseline.hangingFAIL
/2dcontext/fill-and-stroke-styles/2d.pattern.image.incomplete.nosrc.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.pattern.image.incomplete.nosrcFAIL
/2dcontext/fill-and-stroke-styles/2d.gradient.interpolate.zerosize.strokeText.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.gradient.interpolate.zerosize.strokeTextFAIL
/2dcontext/scroll/2d.scrollPathIntoView.verticalLR.html (1/1, 100.00%, 0.07% of total)OK
scrollPathIntoView() works in vertical-lr writing modeFAIL
/2dcontext/imagebitmap/createImageBitmap-blob-invalidtype.html (1/1, 100.00%, 0.07% of total)OK
createImageBitmap: blob with wrong mime typeFAIL
/2dcontext/text-styles/2d.text.font.parse.system.html (1/1, 100.00%, 0.07% of total)OK
System fonts must be computed to explicit valuesFAIL
/2dcontext/drawing-text-to-the-canvas/2d.text.measure.advances.html (1/1, 100.00%, 0.07% of total)OK
Testing width advancesFAIL
/2dcontext/path-objects/2d.path.stroke.prune.rect.html (1/1, 100.00%, 0.07% of total)OK
Zero-length line segments from rect and strokeRect are removed before strokingFAIL
/2dcontext/fill-and-stroke-styles/2d.pattern.image.incomplete.reload.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.pattern.image.incomplete.reloadFAIL
/2dcontext/wide-gamut-canvas/canvas-drawImage-e_srgb.html (1/1, 100.00%, 0.07% of total)OK
Draw SRGB image on an e-sRGB canvas and read back the e-sRGB pixels.FAIL
/2dcontext/fill-and-stroke-styles/2d.gradient.interpolate.colouralpha.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.gradient.interpolate.colouralphaFAIL
/2dcontext/imagebitmap/createImageBitmap-invalid-args.html (34/49, 69.39%, 2.55% of total)OK
createImageBitmap with ArrayBuffer image source.FAIL
createImageBitmap with CanvasRenderingContext2D image source.FAIL
createImageBitmap with Uint8Array image source.FAIL
createImageBitmap with a Blob source and sh set to 0FAIL
createImageBitmap with a Blob source and sw set to 0FAIL
createImageBitmap with a bitmap HTMLImageElement source and sh set to 0FAIL
createImageBitmap with a bitmap HTMLImageElement source and sw set to 0FAIL
createImageBitmap with a bitmap SVGImageElement source and oversized (unallocatable) crop regionFAIL
createImageBitmap with a bitmap SVGImageElement source and sh set to 0FAIL
createImageBitmap with a bitmap SVGImageElement source and sw set to 0FAIL
createImageBitmap with a broken image source.FAIL
createImageBitmap with a closed ImageBitmap.FAIL
createImageBitmap with a vector HTMLImageElement source and sh set to 0FAIL
createImageBitmap with a vector HTMLImageElement source and sw set to 0FAIL
createImageBitmap with a vector SVGImageElement source and oversized (unallocatable) crop regionFAIL
createImageBitmap with a vector SVGImageElement source and sh set to 0FAIL
createImageBitmap with a vector SVGImageElement source and sw set to 0FAIL
createImageBitmap with an HTMLCanvasElement source and sh set to 0FAIL
createImageBitmap with an HTMLCanvasElement source and sw set to 0FAIL
createImageBitmap with an HTMLVideoElement from a data URL source and sh set to 0FAIL
createImageBitmap with an HTMLVideoElement from a data URL source and sw set to 0FAIL
createImageBitmap with an HTMLVideoElement source and sh set to 0FAIL
createImageBitmap with an HTMLVideoElement source and sw set to 0FAIL
createImageBitmap with an ImageBitmap source and sh set to 0FAIL
createImageBitmap with an ImageBitmap source and sw set to 0FAIL
createImageBitmap with an ImageData source and oversized (unallocatable) crop regionFAIL
createImageBitmap with an ImageData source and sh set to 0FAIL
createImageBitmap with an ImageData source and sw set to 0FAIL
createImageBitmap with an OffscreenCanvas source and oversized (unallocatable) crop regionFAIL
createImageBitmap with an OffscreenCanvas source and sh set to 0FAIL
createImageBitmap with an OffscreenCanvas source and sw set to 0FAIL
createImageBitmap with an available but undecodable image source.FAIL
createImageBitmap with an invalid OffscreenCanvas source.FAIL
createImageBitmap with an oversized canvas source.FAIL
/2dcontext/imagebitmap/canvas-createImageBitmap-resize.html (5/5, 100.00%, 0.37% of total)OK
createImageBitmap from a Blob with resize option.FAIL
createImageBitmap from a HTMLCanvasElement with resize option.FAIL
createImageBitmap from a HTMLImageElement with resize option.FAIL
createImageBitmap from an ImageBitmap with resize option.FAIL
createImageBitmap from an ImageData with resize option.FAIL
/2dcontext/wide-gamut-canvas/transferFromImageBitmap.html (8/8, 100.00%, 0.60% of total)OK
Testing ImageBitmapRenderingContext: Source color space: srgb, pixel format: float16, alpha: 0.5, intermediate color space: defaultFAIL
Testing ImageBitmapRenderingContext: Source color space: srgb, pixel format: float16, alpha: 0.5, intermediate color space: noneFAIL
Testing ImageBitmapRenderingContext: Source color space: srgb, pixel format: float16, alpha: 1, intermediate color space: defaultFAIL
Testing ImageBitmapRenderingContext: Source color space: srgb, pixel format: float16, alpha: 1, intermediate color space: noneFAIL
Testing ImageBitmapRenderingContext: Source color space: srgb, pixel format: uint8, alpha: 0.5, intermediate color space: defaultFAIL
Testing ImageBitmapRenderingContext: Source color space: srgb, pixel format: uint8, alpha: 0.5, intermediate color space: noneFAIL
Testing ImageBitmapRenderingContext: Source color space: srgb, pixel format: uint8, alpha: 1, intermediate color space: defaultFAIL
Testing ImageBitmapRenderingContext: Source color space: srgb, pixel format: uint8, alpha: 1, intermediate color space: noneFAIL
/2dcontext/text-styles/2d.text.draw.space.collapse.start.html (1/1, 100.00%, 0.07% of total)OK
Space characters at the start of a line are collapsed (per CSS)FAIL
/2dcontext/drawing-images-to-the-canvas/2d.drawImage.animated.poster.html (1/1, 100.00%, 0.07% of total)OK
drawImage() of an APNG draws the poster frameFAIL
/2dcontext/fill-and-stroke-styles/2d.pattern.image.incomplete.emptysrc.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.pattern.image.incomplete.emptysrcFAIL
/2dcontext/drawing-text-to-the-canvas/2d.text.measure.fontBoundingBox.html (1/1, 100.00%, 0.07% of total)OK
Testing fontBoundingBoxFAIL
/2dcontext/wide-gamut-canvas/canvas-createPutGetImageData-colorManaged.html (10/10, 100.00%, 0.75% of total)OK
Test color managed cretateImageData: {srgb, float16} -> {srgb, float32}FAIL
Test color managed cretateImageData: {srgb, uint8} -> {srgb, uint8}FAIL
Test color managed getImageData: {srgb, float16} -> {srgb, float32}FAIL
Test color managed getImageData: {srgb, uint8} -> {srgb, uint8}FAIL
Test color managed putImageData: {srgb, float32} -> {srgb, float16}FAIL
Test color managed putImageData: {srgb, float32} -> {srgb, uint8}FAIL
Test color managed putImageData: {srgb, uint16} -> {srgb, float16}FAIL
Test color managed putImageData: {srgb, uint16} -> {srgb, uint8}FAIL
Test color managed putImageData: {srgb, uint8} -> {srgb, float16}FAIL
Test color managed putImageData: {srgb, uint8} -> {srgb, uint8}FAIL
/2dcontext/scroll/2d.scrollPathIntoView.path.html (1/1, 100.00%, 0.07% of total)OK
scrollPathIntoView() with path argument worksFAIL
/2dcontext/fill-and-stroke-styles/canvas_colorsandstyles_createlineargradient_001.htm (1/1, 100.00%, 0.07% of total)OK
linear gradient from point to self draws nothingFAIL
/2dcontext/path-objects/2d.path.stroke.prune.line.html (1/1, 100.00%, 0.07% of total)OK
Zero-length line segments from lineTo are removed before strokingFAIL
/2dcontext/drawing-paths-to-the-canvas/drawFocusIfNeeded_001.html (1/1, 100.00%, 0.07% of total)OK
drawFocusIfNeeded draws a focus ring.FAIL
/2dcontext/transformations/2d.transformation.setTransform.multiple.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.transformation.setTransform.multipleFAIL
/2dcontext/drawing-text-to-the-canvas/2d.text.measure.baselines.html (1/1, 100.00%, 0.07% of total)OK
Testing baselinesFAIL
/2dcontext/text-styles/2d.text.draw.space.collapse.space.html (1/1, 100.00%, 0.07% of total)OK
Space characters are converted to U+0020, and collapsed (per CSS)FAIL
/2dcontext/pixel-manipulation/2d.imageData.get.zero.html (1/1, 100.00%, 0.07% of total)OK
getImageData() throws INDEX_SIZE_ERR if size is zeroFAIL
/2dcontext/drawing-images-to-the-canvas/drawimage_canvas.html (1/151, 0.66%, 0.07% of total)OK
Test scenario 12: sx = -20, sy = -20, sw = 50, sh = 50, dx = 20, dy = 20, dw = 125, dh = 125 --- Pixel 82,82 should be blue.FAIL
/2dcontext/drawing-paths-to-the-canvas/drawFocusIfNeeded_004.html (1/1, 100.00%, 0.07% of total)OK
drawFocusIfNeeded does draw a focus ring if the element is in focus.FAIL
/2dcontext/text-styles/2d.text.draw.space.collapse.other.html (1/1, 100.00%, 0.07% of total)OK
Space characters are converted to U+0020, and collapsed (per CSS)FAIL
/2dcontext/path-objects/2d.path.stroke.prune.arc.html (1/1, 100.00%, 0.07% of total)OK
Zero-length line segments from arcTo and arc are removed before strokingFAIL
/2dcontext/text-styles/2d.text.measure.width.space.html (1/1, 100.00%, 0.07% of total)OK
Space characters are converted to U+0020 and collapsed (per CSS)FAIL
/2dcontext/imagebitmap/createImageBitmap-drawImage.html (42/55, 76.36%, 3.15% of total)OK
createImageBitmap from a Blob resized, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a Blob scaled down, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a Blob scaled up, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a Blob with negative sw/sh, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a bitmap HTMLImageElement resized, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a bitmap HTMLImageElement scaled down, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a bitmap HTMLImageElement scaled up, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a bitmap SVGImageElement resized, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a bitmap SVGImageElement scaled down, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a bitmap SVGImageElement scaled up, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a bitmap SVGImageElement with negative sw/sh, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a bitmap SVGImageElement, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a vector HTMLImageElement resized, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a vector HTMLImageElement scaled down, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a vector HTMLImageElement scaled up, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a vector HTMLImageElement with negative sw/sh, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a vector HTMLImageElement, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a vector SVGImageElement resized, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a vector SVGImageElement scaled down, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a vector SVGImageElement scaled up, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a vector SVGImageElement with negative sw/sh, and drawImage on the created ImageBitmapFAIL
createImageBitmap from a vector SVGImageElement, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an HTMLCanvasElement resized, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an HTMLCanvasElement scaled down, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an HTMLCanvasElement scaled up, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an HTMLVideoElement from a data URL resized, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an HTMLVideoElement from a data URL scaled down, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an HTMLVideoElement from a data URL scaled up, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an HTMLVideoElement resized, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an HTMLVideoElement scaled down, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an HTMLVideoElement scaled up, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an ImageBitmap resized, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an ImageBitmap scaled down, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an ImageBitmap scaled up, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an ImageData resized, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an ImageData scaled down, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an ImageData scaled up, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an OffscreenCanvas resized, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an OffscreenCanvas scaled down, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an OffscreenCanvas scaled up, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an OffscreenCanvas with negative sw/sh, and drawImage on the created ImageBitmapFAIL
createImageBitmap from an OffscreenCanvas, and drawImage on the created ImageBitmapFAIL
/2dcontext/drawing-text-to-the-canvas/2d.text.measure.actualBoundingBox.html (1/1, 100.00%, 0.07% of total)OK
Testing actualBoundingBoxFAIL
/2dcontext/wide-gamut-canvas/imageData-colorManagedBehavior.html (1/1, 100.00%, 0.07% of total)OK
imageData-colorManagedBehaviorFAIL
/2dcontext/compositing/2d.composite.operation.clear.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.composite.operation.clearFAIL
/2dcontext/imagebitmap/canvas-createImageBitmap-video-resize.html (1/1, 100.00%, 0.07% of total)OK
createImageBitmap(HTMLVideoElement) with resize optionFAIL
/2dcontext/wide-gamut-canvas/canvas-colorspace-arguments.html (6/6, 100.00%, 0.45% of total)OK
Test CanvasColorSpace value srgbFAIL
Test CanvasPixelFormat value float16FAIL
Test CanvasPixelFormat value uint8FAIL
Test default context creation parameters: srgb/uint8FAIL
Test supported color settings srgb/float16FAIL
Test supported color settings srgb/uint8FAIL
/2dcontext/fill-and-stroke-styles/2d.pattern.image.incomplete.removedsrc.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.pattern.image.incomplete.removedsrcFAIL
/2dcontext/drawing-paths-to-the-canvas/drawFocusIfNeeded_005.html (1/1, 100.00%, 0.07% of total)OK
drawFocusIfNeeded does draw a focus ring if the element is in focus and the user activated a particular focus ring.FAIL
/2dcontext/fill-and-stroke-styles/2d.pattern.image.broken.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.pattern.image.brokenFAIL
/2dcontext/drawing-images-to-the-canvas/2d.drawImage.incomplete.reload.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.drawImage.incomplete.reloadFAIL
/2dcontext/fill-and-stroke-styles/2d.gradient.interpolate.zerosize.stroke.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.gradient.interpolate.zerosize.strokeFAIL
/2dcontext/drawing-text-to-the-canvas/2d.text.measure.emHeights.html (1/1, 100.00%, 0.07% of total)OK
Testing emHeightsFAIL
/2dcontext/fill-and-stroke-styles/2d.gradient.interpolate.zerosize.fillRect.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.gradient.interpolate.zerosize.fillRectFAIL
/2dcontext/scroll/2d.scrollPathIntoView.verticalRL.html (1/1, 100.00%, 0.07% of total)OK
scrollPathIntoView() works in vertical-rl writing modeFAIL
/2dcontext/wide-gamut-canvas/canvas-colorManaged-convertToBlob-roundtrip.html (1/1, 100.00%, 0.07% of total)ERROR
Test canvas convertToBlob(): mimeType: image/png, blobPixelFormat: uint8, source color space: srgb, pixel format: uint8, alpha: 0.5NOTRUN
/2dcontext/hit-regions/hitregions-members-exist.html (3/3, 100.00%, 0.22% of total)OK
context.addHitRegion ExistsFAIL
context.clearHitRegions ExistsFAIL
context.removeHitRegion ExistsFAIL
/2dcontext/path-objects/2d.path.stroke.prune.closed.html (1/1, 100.00%, 0.07% of total)OK
Zero-length line segments from closed paths are removed before strokingFAIL
/2dcontext/conformance-requirements/2d.voidreturn.html (1/1, 100.00%, 0.07% of total)OK
void methods return undefinedFAIL
/2dcontext/hit-regions/addHitRegions-NotSupportedError-01.html (4/4, 100.00%, 0.30% of total)OK
fillRect should not affect current default path and NotSupportedError should be thrown.FAIL
fillText should not affect current default path and NotSupportedError should be thrown.FAIL
strokeRect should not affect current default path and NotSupportedError should be thrown.FAIL
strokeText should not affect current default path and NotSupportedError shuld be thrown.FAIL
/2dcontext/path-objects/2d.path.rect.zero.3.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.path.rect.zero.3FAIL
/2dcontext/imagebitmap/createImageBitmap-transfer.html (4/11, 36.36%, 0.30% of total)OK
Transfer ImageBitmap created from a bitmap SVGImageElementFAIL
Transfer ImageBitmap created from a vector HTMLImageElementFAIL
Transfer ImageBitmap created from a vector SVGImageElementFAIL
Transfer ImageBitmap created from an OffscreenCanvasFAIL
/2dcontext/text-styles/2d.text.draw.baseline.ideographic.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.text.draw.baseline.ideographicFAIL
/2dcontext/wide-gamut-canvas/canvas-getImageData-e_srgb.html (4/4, 100.00%, 0.30% of total)OK
tests drawing SRGB color on e-sRGB canvas and getting e-sRGB image data.FAIL
tests putting SRGB image data on e-sRGB canvas and getting e-sRGB image data.FAIL
tests putting and getting in-range e-sRGB image data on e-sRGB canvas.FAIL
tests putting and getting out-of-range e-sRGB image data on e-sRGB canvas.FAIL
/2dcontext/fill-and-stroke-styles/2d.gradient.interpolate.zerosize.fill.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.gradient.interpolate.zerosize.fillFAIL
/2dcontext/drawing-images-to-the-canvas/2d.drawImage.zerosource.html (1/1, 100.00%, 0.07% of total)OK
drawImage with zero-sized source rectangle draws nothing without exceptionFAIL
/2dcontext/path-objects/2d.path.arc.selfintersect.1.html (1/1, 100.00%, 0.07% of total)OK
arc() with lineWidth > 2*radius is drawn sensiblyFAIL
/2dcontext/text-styles/2d.text.font.parse.size.percentage.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.text.font.parse.size.percentageFAIL
/2dcontext/wide-gamut-canvas/canvas-drawImage-offscreenCanvas.html (1/1, 100.00%, 0.07% of total)TIMEOUT
undefinedTIMEOUT
/2dcontext/fill-and-stroke-styles/2d.gradient.interpolate.zerosize.fillText.html (1/1, 100.00%, 0.07% of total)OK
Canvas test: 2d.gradient.interpolate.zerosize.fillTextFAIL
/2dcontext/text-styles/2d.text.draw.space.collapse.end.html (1/1, 100.00%, 0.07% of total)OK
Space characters at the end of a line are collapsed (per CSS)FAIL